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Master Chief’s Movie Not in Production October 31, 2006

Posted by dpcough in halo, Microsoft Games.
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Since the Halo movie was announced a long time ago that Microsoft agreed to an agreement with Universal and Fox to produce the movie Halo fans everywhere were ecstatic with energy. Now though it seems unlikely we will see the Halo universe on the big screen in a long time.

From Microsoft:

As was previously confirmed, we deeply regret that both Universal and Fox did not choose to move forward with financing the Halo film under the original terms of the agreement. At this time Peter Jackson and Fran Walsh, along with their partner, Microsoft, have mutually agreed to postpone making a feature film based on the Halo video game universe until we can fulfill the promise we made to millions of Halo fans throughout the world that we would settle for no less than bringing a first class film to the big screen. We are fully supportive of Director Neill Blomkamp’s vision of the film. Neill is a tremendously gifted filmmaker and his preliminary work on Halo is truly awe-inspiring. While it will undoubtedly take a little longer for Halo to reach the big screen, we are confident that the final feature film will be well worth the wait.

I blame it on the hiring of director Neill Blomkamp, he is an unknown director. If Peter Jackson was it would of most likely continued, unfortnately it is at halt. I doubt we’ll see this for a while. We can only hope it comes soon.


PDZ Classic, Platinum, Um… October 31, 2006

Posted by dpcough in Microsoft Games, Xbox/ Xbox 360 General.
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In November Microsoft is releasing PDZ Classic which will include the four maps currently on Xbox Live Marketplace and two new ones Facility and Ruin which are fan favorites from Perfect Dark on the N64 (those will also release on Marketplace, pricing hasn’t been announced.) The name of it isn’t certain either, IGN stated it would be a Platinum Edition like original Xbox. Microsoft is likely to comment soon, I’ll be sure to update you!

The patch is also coming out soon. Also Perfect Dark Zero has sold one million copies (even though no one plays on Xbox Live)!

Viva Pinata Goes Gold October 31, 2006

Posted by dpcough in Microsoft Games, Xbox/ Xbox 360 General.
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Viva Pinata which releases on November 9th, 2006 has officially Gone Gold today. This is a title for all ages and looks to be incredible. You can watch the Viva Pinata show on Fox every morning at 9:30 a.m. on 4KIDSTV. 

Via Gamerscoreblog

Saint’s Row Patched Up October 30, 2006

Posted by dpcough in Xbox/ Xbox 360 General.
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If you have Xbox Live you can now download a Saint’s Row patch that fixes many problems that the game had. Multiplayer sessions are now much better. Click more to see all updates on Saint’s Row.


Halloween Update October 30, 2006

Posted by Sixers76 in 360 Live News.

The update will be released at 2am PT

New Features

  • HD 1080p video mode support over VGA and component cables.
  • Xbox 360™ HD DVD Player support.
  • Stream WMV video from a Windows PC running Windows Media Player 11, Zune software, or Windows Media Connect.
  • Play video from storage devices such as USB flash drives, Xbox 360 Memory Units, etc.
  • Play video from CD or DVD data discs.
  • Xbox 360 Wireless Headset support, including battery level indicator in the Xbox Guide.
  • Video support for 50 Hz HDTV modes (DVD and HD DVD only).
  • Xbox 360 Wireless Racing Wheel support.
  • Set up automatic downloads of newly released Xbox Live Arcade trial games.
  • Support for upcoming release of XNA Game Studio Express (separate download and subscription required.)
  • Stream music, pictures and video from a Zune device.

Xbox Live Arcade

  • Lightning-fast enumeration and listing of all Xbox Live® Arcade games on the console.
  • Find games quickly with two new sort options: Recently Played and By Category.
  • Have all new Xbox Live Arcade games at the ready with auto downloads. Auto downloads optionally adds newly released trial versions of games to active downloads when you enter Xbox Live Arcade.
  • View full achievement info in Xbox Live Arcade, including icons, achievement point details, and descriptions.
  • Friends leaderboard: Compare yourself with friends and view leaderboard details right from the Xbox dashboard.
  • Tell a friend: Send a message to a friend about your newest favorite Xbox Live Arcade game.

DVD Player

  • Optionally disable notifications from Xbox Live while watching DVD movies.
  • Improved support for audio streams on incorrectly authored DVDs.
  • Better handling of unreadable discs.
  • Updated count-down timer.
  • HD DVD player support.
  • Added zoom support for non-anamorphic content.
  • Added support to Family Settings to block Unrated Content

Video Player

  • Improved support for extended all black scenes in WMV content.
  • Added support for Windows Media Video 9 Advanced profile video.
  • Screen saver now becomes active when videos are paused.
  • Now shares UI and player controls with DVD player.
  • Improved video playback while downloading from Xbox Live.
  • Added skip controls (forward approx. 30 seconds, back approx. 7 seconds).
  • Improved messaging around unplayable video content.
  • Added time elapsed and time remaining displays.
  • Improved playback of high bit-rate HD content on fragmented hard drives.
  • Improved visual quality of video playback.
  • Added selectable display modes: default and letterbox zoom.


  • New locale setting for China
  • Improved German translations in console settings.
  • Improved German translations in memory area.
  • Improved Japanese translations in Family Settings.
  • Added localized text for all supported languages in pictures area
  • Improved Spanish translations in camera effects.
  • Improved locale-specific decimal denominators.
  • Added localization support for title menu and main menu in the DVD player.
  • Added localization support for “Attempting to Read Media” system message.

Memory Area

  • Added support for Xbox 360 HD DVD Player content..
  • Added new page for viewing content size by category.

Other System Improvements

  • Updated support for new Daylight Savings changes coming in 2007.
  • Improved support for games to better handle host migration in multi-player matches.
  • Improved Xbox Live Vision camera support for changing room lighting while zooming.
  • Background downloaded videos appear in video area
  • Improved Xbox Live Vision camera support while using VGA.
  • Playing photo slideshows from PC now maintains picture folder hierarchy.
  • Improved user experience when playing and deleting videos from the Games or Media areas.
  • Improved handling of invalid characters during Xbox Live signup.
  • Better handling of watermarks in gamer cards.
  • Improved text for Windows Media Connect..
  • Improved UI performance in Media Center Extender
  • Improved connection support for Buffalo WZR-G108 wireless router when using Xbox 360 Wireless Adapter.
  • Redownload of deleted Arcade Games no longer re-enumerates all games on the Arcade page.
  • Improved visual display of text in themes.
  • Improved support for CD playback after signing up for Xbox Live and losing network connectivity.
  • Improved support for long names of items memory area.
  • Improved handling of gamer pictures downloaded from Xbox Live.
  • Improved background download notifications when downloading many small items from Xbox Live.
  • Improved support for custom backgrounds after returning to the Xbox Dashboard from the Account Management area.
  • Improved network reliability between Windows Media Center Extender on Windows Vista and Xbox 360 consoles using Xbox 360 Wireless Adapter.
  • Improved voice chat quality in Xbox Dashboard and in-game chats.
  • Improved messaging when failing to connect to Windows Media Center Extender.
  • Improved USB keyboard support when using a USB hub.
  • Improved consistency of user experience when deleting various types of content.
  • Improved handling of low storage space for background downloads.
  • Improved handling of Picture streaming from attached Digital Cameras over MTP protocol
  • Improved error messaging for optional iPod support download when storage devices are full.
  • Improved handling of multi-key repeating for USB keyboards.
  • Expanded Family Settings to include support for blocking unrated DVDs and videos.
  • Added ability to clear space from storage devices in download areas.
  • Added support for low-speed and full-speed USB keyboards.
  • Improved CapsLock behavior for USB keyboards.
  • Improved look and feel in Xbox Live Marketplace and Xbox Live Arcade areas.
  • Added redeem code option to Xbox Live signup.
  • Removed system message at the start of new downloads. Messages will be displayed for completed items.
  • Added support for CCV credit card validation field in Xbox Live Marketplace purchase areas.
  • Updated “More Information” instructions in the Xbox Dashboard for connecting an Xbox 360 console to a Windows PC to stream digital media content.
  • Added auto-scroll to long text descriptions in Xbox Dashboard UI.
  • Improved support for DVD insertion while playing a video file.

Dpcough On Go Nintendo! October 29, 2006

Posted by dpcough in Wii.
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I sent some news to one of my favorite Nintendo Fan Sites GoNintendo and it ended up getting posted! It is the Wii Best Buy Inventory Numbers for some games and console numbers. Go Nintendo!

Check it out!

PDZ Maps More October 28, 2006

Posted by dpcough in Xbox/ Xbox 360 General.
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More Perfect Dark Zero maps will be coming out soon even though the game has been out for about a year. I am a fan of the series so I will enjoy it. The letters that I frequently check (on the new Rare site) answered some questions and added how a new one would come out soon.

Letter to Rare:

Hi Rare,

     I have some questions about Perfect Dark Zero:
     1. Will the second mappack be available soon?
     2. Is there other content to be released for that game?
     I heard, that there was a function called “Kill-TV” and Counter-Ops and some Challenges, which where thrown back, before the game was released. Will these functions be available in some time?
     Please release some new Content and the second mappack, because there are some Fans who want that! I also heard, that you don’t released the mappack#2 because of less people who downloaded mappack #1…? I’m sure, that if there is great content, more people will download it!
     Thank you for reading my Questions! I hope to hearing from you soon.
J. Clemenz

Response From Rare:

Welcome, Mr. Clemenz. Thanks for making your email only partly numbered list-based. Captain Botwood from the PDZ team would love to take you by the hand and lead you through his lovely garden of explanation.
     “1. Yes.
     “2. We’ve addressed (we hope) the mightily annoying cover move into wall bug which was spoiling the multiplayer experience for a lot of people, as well as fixing other more minor niggles.
     “Sadly the rumoured features you mention are not going to be added to the game. Originally dropped because we didn’t have enough people to do them in time, we now aren’t doing them because we don’t have enough people to do them ever.
     “Wait and see what happens for the second map pack.”

MGS4 on Xbox 360? October 28, 2006

Posted by dpcough in Xbox/ Xbox 360 General.

I was so excited with the Halo news earlier today that I didn’t look at the cover carefully. Xboxic looked at it carefully though and noticed it says “Metal Gear Solid 4 On Xbox 360?” Click more to see the image and click on it to make it bigger. If this is true Sony’s fanboys will be crying soon, because they might just have lost another exclusive.


More Halo 3 News! EGM Blowout October 27, 2006

Posted by dpcough in halo, Xbox/ Xbox 360 General.

EGM is working quicker now to get the Halo 3 Coverage out there because the Swiss got it out first. I think the EGM Coverage will be good and so will 1up’s 3 Weeks of Halo!

EGM is almost in subscriber’s hands but 1up gave away a few revealations first:

Before all of that information ends up in your hands, though — here’s a small taste of what to expect from both EGM and 1UP over the next few weeks:

  • What are these new Brutish weapons? What’s a Spike Rifle…or a Spike Grenade?
  • The Mongoose (the once-scrapped ATV from Halo/Halo 2) is back: Who wants to ride Brokeback?
  • Halo 3 will have three retail SKUs: standard, collector’s edition, and Legendary. Guess which one comes with a helmet and four discs of content?
  • Adding bumpers to the 360 controller means there’s some extra real estate for Bungie to play with. Now the left bumper reloads your dual-wielded weapon and the right bumper is the normal reload. What does X do, though? Mum.
  • Starting weapon: Bungie thinks they have the “perfect” starting weapon in Halo 3. It’s not the pistol, the battle rifle, or the SMG…and it’s pretty familiar. How does the new Assault Rifle play?
  • One of the new maps, Valhalla, is being called “the new Blood Gulch” — but this isn’t another coat of new paint on the Combat Evolved classic. This is, from-the-ground-up, a brand-new map. How is it?
  • What if you could save your own movies from Halo 3’s single- and multiplayer gameplay and then rewatch them? In Halo 3, you can.
  • I have always said Halo was overated but this one I don’t think will be. This will be the best game ever made. Note to Bungie: Bring Back the Pistol! I like the Assault Rifle but need the pistol. I’ll post more soon when I get my copy of EGM.

    Bethseda Announces Rogue Warriors October 27, 2006

    Posted by dpcough in Xbox/ Xbox 360 General.
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    Today Bethesda Softworks, makers of the hit RPG The Elder Scrolls IV: Oblivion, announced them joining with Zombie Studios to work on Rogue Warriors (based on the books by Richard Markinco) on Xbox 360, PS3, and PC.

    Rogue Warrior makes use of the Unreal 3 engine to create large freeform battlefields. In it, players will be allowed how to direct their squad through the fight. The game focuses on allowing players to create the action rather than using scripted events to drive the game. The online portion of Rogue Warrior features over 200 maps through a map creation system that uses tiles to build it from smaller portions prior to each map. It also features hot-swappable co-operative play for one to four players.

    This is only the second title on Xbox 360 to have a map editor (i think), this game could catch on more than Halo 3 over Xbox Live because of the possibilty of over 200 maps.

    Guitar Hero Wireless on PS2, Could We Get It? October 27, 2006

    Posted by dpcough in Activision, Xbox/ Xbox 360 General.
    1 comment so far

    Today Activision sent me a press release with how Guitar Hero II on the PS2 will have a wireless controller sold separately for $59.99 and it will be modeled similar to the Xbox 360 one with the white colors. Could we be getting one also? I think we probably will when Guitar Hero comes out, let’s hope! From Activision press Release:

    “RedOctane(R), a leading rhythm-action videogame publisher, and a wholly owned subsidiary of Activision, Inc. (Nasdaq:ATVI), today announced that starting this Fall fans will be able to shred with a wireless guitar controller that will be compatible with Guitar Hero(TM) and Guitar Hero II(TM) on the PlayStation(R)2 computer entertainment system. The wireless guitar controller will be available starting in November at a suggested retail price of $59.99.

    Displaying a new glossy white finish, the wireless guitar controller will provide Guitar Hero fans a thrilling experience of rocking out like never before. While utilizing the same innovative features and quality of the wired Guitar Hero SG(R) Controller, the opportunity to pull off killer riffs and five star performances will allow players to continue fulfilling their ultimate rock star fantasy. “

    Viva Pinata Preview October 27, 2006

    Posted by dpcough in Xbox/ Xbox 360 General.
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    Like I said when the achievements went up I Really can’t believe Viva Pinata and Gears of War are almost here. Today in my inbox I got a link to a Viva Pinata preview from Jim at www.pinataisland.info. Lucky getting to go to OXM and play Viva Pinata! Here is the e-mail with the link:

    “Yesterday I had the honor of being invited to the offices of OXM for a
    preview of the Viva Pinata Xbox 360 game presented by concept artist
    Ryan Stevenson and producer Justin Cook from Rare Ltd.

    You can read the full details at