Gears of War Update – Annex April 10, 2007Posted by dpcough in Xbox/ Xbox 360 General.
Imagine my suprise when I checked my e-mail a few minutes ago to see that a new Gears of War Update was released today, Microsoft said the April 9th date wasn’t true but it turns out it was and if you login now you must download the update to play Annex, the new Gears of War Gametype. Here is the description by Microsoft of Annex:
“In Annex, gamers seize victory by keeping control over key map locations, or objectives, long enough to collect a winning number of points. Every map contains two to five identified objectives available for capture, with one objective active at a time. Objectives are based on map weapon-spawn locations and have a potential value of 60 points toward either team’s score. Teams collect those points by maintaining ownership of an objective until all 60 points have been distributed. Every second that a team controls an objective, the team gets one point. When an objective falls to zero points, the next objective is selected at random.”
Video links I posted are broken, I need to talk to youtube about fixing it.
There are also some fixes the update does to Gears of War.
- VGA Cable Support: Monitor resolution widths greater than or equal to 1280 now render as letterbox. In particular VGA users running at 1280×1024 will now see the game in full 720p (1280×720) resolution in letterboxed form.
- Adjusted Assassination Multiplayer Gametype: Leader no longer has to unlock weapons and now has to be executed to die.
- Adjusted Boomshot: Splash damage to be more effective rendering targets down-but-not-out
- Adjusted Hammer of Dawn: Aiming will be more forgiving of moving targets
- Adjusted Roadie Run: Reduced frequency of accidently grabbing cover while running
- Kill Message Ticker: Ticker can now be seen while down-but-not-out and spectating
- General: Addressed a number of possible exploits in multiplayer
Now when is part matchmaking going to be added? At least Microsoft (sorry, had to do the wordplay!) didn’t make us pay for this update, hopefully they won’t for the new maps that Mark Rein talked about. After the break is the description of Annex, it’s a lengthy one but if you want to read it click more.
Objective: Capture and hold key locations to collect enough points to win the round.
In Annex, you win by keeping control over key map locations, or objectives, long enough to collect a winning number of points. Every map has two to five identified objectives available for capture, with one objective active at a time. Objectives are based on map weapon-spawn locations and have a potential value of 60 points toward either team’s score. Teams collect those points by maintaining ownership of an objective until all its 60 points have been distributed. Every second that a team controls an objective, the team gets one point. When an objective falls to zero points, the next objective is selected at random.
On the HUD, the current objective appears below the team scores at top left. This indicator contains several pieces of relevant information. The weapon icon inside the circle indicates which weapon-spawn location is being used as the objective. The compass along the outer edge of the circle shows the relative direction to the objective. The number inside the circle indicates how many points remain at that objective and the background icon color indicates which team currently controls it. No color means the objective awaits capture, a red icon means the Locust hold the objective and a blue icon means the COG hold it. When the icon in the indicator circle fills, the corresponding team’s score also changes color, the team begins collecting points from the objective, and the point value of the objective drops.
On the map, a projected ring marks the physical location and boundaries of the objective in the world. The ring’s color indicates the current captor: White means neutral, blue COG, and red Locust. To capture an objective, players must stand inside the glowing ring uncontested for a short period of time. How long depends on how many teammates stand in the ring at once. One player can capture an objective in eight seconds, two players in four seconds, three players in two seconds, and four players in one second. Once a team takes an objective, they are not required to remain inside of the ring to maintain ownership. The captured objective’s points drain until an opposing team member enters the ring, or until its points fall to zero.
Round scores can be set as low as 120 points or as high as 480 points. The first team to reach the target score wins the round.
Unlike previous Gears of War multiplayer game modes, Annex allows players to respawn back into the current round after they’ve been eliminated. Respawns happen in 15 second waves. This means players can get back into fight after as little as 1 second or as long as 15 seconds. Any teammates that died during that time will respawn together to continue fighting as a team. The introduction of infinite respawns means that kills in Annex don’t count towards any of the kill-based achievements like “Seriously…” or “The Nuge”.
• Selected Map: Which map or series of maps to use.
• Number of Rounds: Number of rounds required to win the match.
• Bleed-out Duration: Amount of time before a player dies while DBNO.
• Round Score: Number of points required to win a round.
• Friendly Fire: In a player match, determines whether teammates can damage each other.
• Private Slots: In a player match, number of player slots reserved for friend invites.
• Weapons Swapped: In a player match, lets the person who sets up the match determine whether weapons that appear in the maps are replaced or removed.